#pragma once

#include <d3d9.h>
#include <d3dx9.h>

const D3DXCOLOR SPALVA( D3DCOLOR_RGBA( 100, 100, 100, 255) );
class text
{
public:
	text(void);
	~text(void);
	void showText(char *title, int x, int y);
	void getFont(LPDIRECT3DDEVICE9 *pD3DDevice);

private:
	LPD3DXFONT g_pFont;
};
